1.6 Released


Chasing Adventure 1.6 has been released. This is the file that will match the hardcover version that is currently being printed.

Changes include:

  • The Connect Peripheral Move has been slightly reworded.
  • Some new Follower Descriptors have been added.
  • Enchanted Arrows' move has been rewritten to: When you Let Fly using Enchanted Arrows, on a
    7-9 you may spend 1 use to treat it as a 10+.
  • The shade of red used in Character Creation has been made deeper.
  • Playbook icons have been added in the corner of each of their pages.
  • The Barbarian's Basking in Victory advanced move has been updated to the following: When you sate an appetite, you or an ally of your choice who helped you gains +1 Armor against anything until you Settle In, as long as that person hasn’t benefited from this move yet since you last Settled In.
  • Invocations have been renamed to Miracles
  • The Fighter's Veteran background move has been updated to the following: When you get a bad feeling about an upcoming
    situation (your call), ask the GM how to avoid or prepare for it and they will give you one piece of advice. If you follow it, gain +1 Momentum.
  • The Paladin's Loyalty Virtue benefit has been updated to the following: Gain +1 Armor. When an ally Cooperates with you, you can share your Armor with them against conditions suffered from Cooperation.
  • The Thief's Criminal background now also increases maximum Heat by 1.
  • The Wizard's Magic Missile Spell now also grants Advantage Forward to Let Fly.
  • The colors for the Game Master Chapter and Advanced Play have been switched.
  • Some new example NPC Wants have been added.
  • The Blank Playbook is now also available as a PDF, JPG, and Word Doc.
  • Dozens and dozens of tiny spelling, grammar, alignment, and appearance adjustments.

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